I just updated Gun Shit Drive 4 years after its release.
It's a demake of @LeviRamirez's Shoot Trip Die game, which you can now pick up in full, for 5 bucks on Steam.
Our version was spearheaded by @Taka (or @NuTaka now). I stepped in to code the thing using Scratch and @TBerger did some art and code. It was a fun way for me to flex my abilities with the program, back when all my other skills were lackluster.
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There was a 4th member of this team, though it came to light recently that he had raped someone. I won't go into it, but you can read all about it right here.
In light of this horrible news, I reached out to Tom to have his account terminated (which he did), and then resumed development of an incomplete patch of GSD, where I made the following changes:
1> The title music. This was quickly slapped together in Furnace using its version of the Atari 2600 sound chip. I think compared to the original theme, it better fits both the console and Shoot Trip Die as a game.
2> Some extra level screens exclusive to realm 2 onwards, and beyond, including a "2026" level (lemme know if you find it.) While they are still randomized from rthat point on, there should be 30 levels total, not counting the shops.
3> Cheat codes (most of these were in development years ago, but are working in this build)
These should enhance your usual experience and allow you to breeze through later realms with ease.
There are as follows: (type them into the title screen)
TRIOTHYDAY, GAPPY, COLECOVISION, DEVIANTART, INTELLIVISION, PORTALPUNKS,
KITTYKREW, CORDELIA, DOOBUSGOOBUS, CHELSEY, TRANSRIGHTS
Onto other news, Cherry Rogue has been delayed again. It has been 1-2 months overdue from what I've initially set out. I'm still determined to finish the episode within the next 2-4 weeks. If I don't, I'll let you know shortly.
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Otherwise, check this playlist
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Also a piece of Cherry got frontpaged this week. Awesome!