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CrimsonKero

284 Game Reviews

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OK, so SiIvaGunner is doing Newgrounds more often, not just for the Newgrounds Day event. I hope this carries on in future events.

The game itself is an arcade-esque game where you have to get as many 'shakes' as possible. It plays well enough, but later on once you gain a fuckton of upgrades does it just become 'run away while you hold both mouse buttons down', much like the later bosses in the Terraria Calamity Mod.

In my most recent playthrough, my lightsaber deflects enemy projectiles, which previously were extremely difficult to dodge in tight situations. I also thought this would be endless until I beat the final boss, after that it just ended.

SUGGESTIONS:
1. The option to not pick an upgrade for 'teh ultimate challenge!', in case some YouTuber wants to do a 'Can you Beat Kolo Terorita Without Upgrades' video
(UPDATE: This is sort of added by making the upgrades optional)

2. Fix the game over screen. I can click the replay button before it even starts properly
3. An endless mode.

Also #4. Nerf the difficulty in Mug Only mode.
and #5. Let me remap the controls. Middle click sucks (for some users)

GAME TIPS:
Upgrade the lightsaber when possible. Once it becomes big and fast enough for multiple sabers to spawn, you can deflect enemy bullets back, which would otherwise end your game if not careful.

~frog~

Identical to 2.0, except with new music, title screen, hazards, and 3 more stages.

Points from the last review:
> Admits that getting stuck in blocks is a problem
> Barebones graphics (now with blue sky and red lasers!)
> Basic platforming without scrolling
> Annoying and repetitive music loop (gone in v2, but now MORE annoying)

Don't post a new version as a new submission. You can update the old one.

Exemo responds:

Dude it's got 3 new levels

Identical to the last submission, except without music and two extra screens.

Points from the last review:
> Admits that getting stuck in blocks is a problem
> Barebones graphics (the addition of a rock platform that's harder to notice doesn't fix this.
> Basic platforming without scrolling
> Annoying and repetitive music loop (gone now)
> Only three screens (now five)

Exemo responds:

Can you do better?

Messy and unbalanced! (as of version 1.9)

I'm not scoring this low because this is a clicker game, or uses Scratch, but because this clicker game has a ton of flaws, especially for something with 4.3 stars.

For starters, this is REALLY unbalanced.
The earlier click tiers are easy to obtain once you get at least one of the latest upgrades, and very easy to stock up. The only exception is the +10M points upgrade, which costs 15M points, yet the upgrade before that only gives +15,000 and costs 100,000. After you get the +10M upgrade, you only need to click it twice to buy it again, or five times to get the next upgrade, or ten times to win, practically making the game even easier than the start.

OTHER FLAWS.
- The screen's also cluttered full of buttons. I believe there are several more efficient ways of organising them, even without scrolling involved.
- The shop doesn't show the characters you buy and is just a wall of text that's hard to read.
-The character you click, whether it's Pico or the eight other unlockable characters, are just static images ripped straight from Pico's School, or in the case of the last three skins, traced/modified from Pico.
- Bland white void background. At least put something there!
- The "Piconjo" skin is based on MindChamber's design, ie. ButtChamber, NOT Piconjo!
- Save/Load system is bugged. There are times where the load bar won't go away.

I hope all of these can be fixed.

MISC:
The saves use an easy to understand formula without encryption, making them easy to modify. I'm not saying this is good/bad. I'm just informing you.

How to Doctor a Save.
Use this format:
(Score)/(Click count)/(9 digit binary code (for each character you bought)/(CurrentCharacter)
Put whatever you want in here, whether it's an absurdly high score or click power.
Example:
999999999999999999999999/999999999999/111111111/GalaxyPico

Impossible Mode:
0/0/000000000/Pico

IOU Mode:
Just put a negative number in the load menu. It'll work just fine.

~frog~

The two maze sections in this demo were pretty hard, but otherwise it's very solid. It sucks that the Kickstarter failed.

Even though it's nice that the graphics and presentation are a little better (themed around the Game Boy) it doesn't look like you changed the gameplay much, (which itself is on the easy side and the only real challenge is not losing your beat) and still feels Game and Watch-esque.

Have a look at the Game and Watch Gallery series, which have a collection of multiple games, each one having both a 'classic' mode, which recreates the original, and a 'modern' mode, which revamps the graphics + gameplay in a way that's not possible on the original Game and Watch system.
https://www.mariowiki.com/Game_%26_Watch_Gallery_(series)

If I was to give this game the same level of magic I did for Gun Shit Die, I would've taken that approach, ie. in 'modern' mode, there'd be smoother animation + movement for both Tricky and the grunts, the grunts move in different patterns, and maybe have Sanford, Deimos, Hank, etc that move in less predictable patterns and take more hits, only being knocked back if not killed.

TBerger responds:

Thanks for the review, I will take a look and perhaps even make an update to this pseudo remake

This game has some genuine unironic potential, It's bowling, that plays like Angry Birds, creepy music, barebones visuals and weird SFX aside

Jill of all trades.
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I do animation, music, games, art, the whole lot.
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C.S. @CrimsonKero

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