Why am I getting Pizza Tower vibes playing this?
Why am I getting Pizza Tower vibes playing this?
I can presume either you live somewhere in the southern hemisphere, or you missed Halloween by a big shot.
Either way, this is a very basic game. I couldn't get the crows to trigger a fail condition, lose a life, like that, even if I did nothing. If this is a test to get Jane to hopefully become less scared of crows, perhaps that's the objective.
Otherwise, what you have here is a tiny demo with nice graphics (very cute), beautiful music, and good sound design. Grats to the team.
Thanks! It's my first game I made using a more widely used game engine so I was a bit nervous that people wouldn't like it.
Very reminiscent of Shoot Trip Die, both in terms of graphics and visual style.
Does this even load?
I wish I could copypaste these codes as plain text into my actual clipboard, or better, tie it into an API or something so I can play other people's levels.
Sorry about that. That copy/paste bug has been resolved for PC/Browser. Yeah, having a custom-level system integrated with a db and api would have been cool. Thanks for playing!
This is an art gallery featuring 17 pieces of pixel art of different characters, mostly from Newgrounds, but some from other media as well
As a standalone project, it's pretty basic, even for RPGMaker: The art pieces are good, I'm very familiar with that type of style, and the background effects are trippy, but loading between pieces can be a bit slow:
Does this count as a bug? I wouldn't say so, but I also didn't hear any music, which you claimed to have included.
Also bit of a nitpick, but you also listed Shrike from Monkey Wrench as 2009, which is technically true, he appeared in a previous series with an older design, yet the show, and his design, in its current form, is much more recent.
I don't know much about David Lynch though, so I'm not sure how this relates to him.
Thanks for your feedback!
In the current version of the project, any new sounds or music I made crashed my copy of the rpgmaker editor, so I left it silent.
Boring:
The 3D graphics are nice, there's some effort into the modeling, but there are combination locks that use 2D graphics that don't mesh well with the art style of the overworld.
Speaking of combination locks, that's the only real puzzling part, the rest is just click this, put this into that, click this part to get the answer to one of the codes. pick up the key and unlock the next door, put the 3 gems into the tomb. that's it. Can be beaten in under 2 minutes.
My best time was 1 minute 2 seconds.
I bet @zabujard can make a better version in that time.
Shape code: Heart + Star (found on a book)
Number code: 4693 (found on barrels)
Colour code: Green + Blue + Yellow + Red (found on shields)
While you did strive for authenticy by making it work on real hardware (I don't have any to prove this), this is still an incredibly basic game. The music also appears to play separate from the actual emulation.
For 8 kilobytes, it's still neat, I'd love to see a full version for Madness Day that uses the full 64K, with better graphics, better gameplay, and that authentic SID sound.
Thanks for the feedback! The music is separate from the game because the audio is broken on the emulator I'm using, whenever I try to do real SID audio the emulator crashes.
I'll keep improving my C64 games in the future, I'd like to get multicolour sprites and scrolling backgrounds eventually.
Stuck on the Star injection.
The numbers 6, 5, and 2 on the calculator are highlighted. No idea what the order is.
Jill of all trades.
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I do animation, music, games, art, the whole lot.
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Currently working on "Project Mystopia", the biggest game on Newgrounds, probably.
Age 22, Female (any%)
Quad-Portal Creator
suburban AU
Joined on 8/20/20