It's clear whoever made this has never touched a Mario game in his life.
It's clear whoever made this has never touched a Mario game in his life.
Candlez:
Phonebill and Fertile built a fuckin death ray!
Yep, really weird Phineas and Ferb parody. Loved it.
Ah, a fake Let's Play video. Very interesting.
However, I do not speak Russian, so I an unable to fully appreciate it. Still love your use of 3D graphics though.
Timeline:
~2015: Animation starts:
2017: Finished, not uploaded to Newgrounds
2025: Uploaded to Newgrounds.
Time matters not to the Simpsons, this animation proves it.
For the record, as a foreigner, I have no idea who Chris Pratt is, nor do I understand why it was a good idea to spend millions using CGI to turn him into a monkey.
No wonder this flopped.
Greedy bastard! You almost milked Acilunatic out of a series.
After this, maybe you should stop scamming people out of "commission" money.
There is no link to this game in you bio or in the description.
OOOPS, SORRY! I posted this video in so many places that i really forgot of that detail. Fixing it now
Eastern Europe in a nutshell.
It's short, but I like the style used.
I like the design of the penguin, but there's a bunch of cinematography issues around the 0:10-0:23 mark that I'd like to point out.
There's a ton of empty space on the left of the screen, with the penguin in the middle and the bin on the right. These could benefit by centering the screen depending on the item you want to focus on.
A blue effect is applied to the bin, then when he throws, the penguin is now blurred
The throw itself is also jittery and feels unfinished.
Thank you for the feedback, cinematography is something I definitely struggle with and unfortunately I don't know any fellow animators irl that could help me fix this stuff BEFORE uploading the video, so actual advice on how to improve on this stuff next time is more appreciated than you think. This is also the first time I used the Depth of Field effect, and I should probably watch a few more tutorials on how it works in Blender specifically before trying it again in a future animation, to get more control over how it looks.
Finally, I suppose I should actually listen to my animation professors back in college and film myself acting out the scenes to use as reference, I'm sure that alone can make my animations look smoother and more polished.
Jill of all trades.
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I do animation, music, games, art, the whole lot.
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Currently working on "Project Mystopia", the biggest game on Newgrounds, probably.
Age 22, Female (any%)
Quad-Portal Creator
suburban AU
Joined on 8/20/20